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Out of some tradition from Games Convention 2003 we first headed towards the booth of Wings Simulations - a good decision. We could skip the "have to wait 45 minutes in a sticky tube" line to hall 5 on the left side, we could avoid the "have to wait 45 minutes in a sticky tube" line to hall 4 on the right side, we could walk past the "have to wait 30 minutes on some stairs" line to hall 3 but had been able to simply wander the free ways into hall number 2. Wonder why... hall 2 contained "GC family", the family software corner, the kids software corner, the learning software corner, the anti-piracy organisations corner, the police department for software crimes corner, the "some strange artists at a teenager gaming convention" corner - and the game Söldner. The "oasis of quietness" it was called, the hall 2. Everything else just was hell 3, hell 4 and hell 5.
Wings Simulations had been part of a booth hosted by G.A.M.E., a German gaming software developers alliance. When we approached there we noticed one of the four gaming PCs to host Söldner (I don't know what hardware they used but it looked way better than on my ATi 9800 Pro...) and some seconds later we spotted Teut Weidemann, lead designer of the game, talking to some other fans at the moment. When we came near him he looked at us, raised an eyebrow and said "hey, I know you, you are hexe, and you are... ... ..." "I am 'the boyfriend of hexe'" I interrupted his brain time. After shaking hands we waited till he finished his conversations with the other people and bluntly enjoyed the feeling to be welcomed with names and handshakes from the big boss of the company making one of our favourite computer games.
While we then had started a very kind conversation with Teut, including the mentioning of my name *cough*, a teenager showed up and was introduced to us by Teut as Andimann, the working force behind the Söldner fan website SecretWarsNet. He did recognize us from last year's GC, obviously he played at the demo PCs at the same time as we did, but we couldn't remember his face, sorry Andimann! Unfortunately he had disappeared before we were able to talk to him later.
Somewhen during our conversation I startet my original plan: from the official Söldner release LAN party called "reLANed 3" we had a leftover copy of Söldner (every attendee there got one for free but we already bought ours at release date of course) and I politely asked whether it's possible to sign it for us so we could donate it to WOLFGaming.net for giving it away as a winner's price for some fan contest. Of course he could. But before I was able to pull out my still sealed copy he said "no, wait" and pulled out one himself. Ooookey, not that I would deny that. It needed hexe's fingernails to get it open but then he signed it, excusing for his horrible handwriting - he admits to be used to keyboards, not pens.
In that second Plex showed up, the community manager of Wings, and while Teut said "hey Plex, those people are-" Plex already greeted us with handshakes saying "hi hexe, hi T.T.H.". Teut again: "you know them?" "yes, we already did meet several times by now". Yeah, we did really enjoy the feeling to be known by some guys at Wings.
Teut handed over the game to Plex asking him to sign it. So he did, additionally wrote "for hexe and T.T.H." on it and gave it back again. Teut starring at it, saying "well, that way it can't be a price at WOLFGaming anymore... I told you to sign it, not to write a story on it!". Some sighing seconds later Teut pulled out another copy, opening it, handing it over to Plex, giving him the "I'm the boss, do exactly as I told you" look. Afterwards he interrupted the Söldner playing Sven alias Festus (yup, not just "some guy" had been playing at the demo PC but one of the coders themselves...) to even sign the games and then told us to wait a little for Udett so he can make his signature, too.
The conversation continued for some time, about the game, about the patches, about the beta, about good selling countries and about bad selling countries - very informative that all. Nevertheless Teut had a meeting in 30 minutes and Plex advised him to leave now for that meeting, because no matter how short the way there was, they had all been crammed with hordes of teenagers. Teut did just as suggested and we said goodbye. Plex left us, too, to have a smoke outside, but not until telling us some more minutes of his plan how to get out of this labyrinth of hells- uhm, halls. But before he was able to leave Udett showed up, the producer of the game. Man, there must have been some cat severly devasting his hair cut, but next to his funky hair dress that guy is a walking fountain of good mood. We had been introduced to him by Plex and after mentioning the fact that we (Udett and hexe/me) already had some short email conversation at the beginning of this year he even remembered our names and that we came from Nürnberg. Did I mention "bluntly enjoyment" yet?! He was instructed by Plex to sign our two games and was hindered to simply keep my nice Edding pen only by the fact that his Simpsons T-shirt featured no pockets.
After Plex left for his well earned smoke we talked to Udett for some time. We had been told that Wings will get a new creative director called Chris, who came directly from EA and appereantly was some "VIP". As if fate wanted to have some fun today exactly that guy showed up and Udett yelled over half of the booth "HEY CHRIS, COME OVER HERE, I want to introduce you to some people, those are hexe and T.T.H., two person you just have to know". While we both once again had that special "enjoyment" feeling we were shaking hands with "Chris". That poor person had just arrived, still carrying some luggage, and had a very big thinking bubble above his head stating "WTF?!?". We were merciful and let him just walk away again, but said hello to his company, a guy called Lordi, a part-Wings, part-Krawall freelancer who we knew from reLANed 3.
Some chit-chat later we had met every somewhat-Wings-related person at that booth, had some very kind conversations with nearly all of them, had accuired two brand new and fully signed copies of Söldner: Secret Wars, had recieved an additional original soundtrack CD and finally had a very good feeling inside. I can conclude this very first chapter of my review only with very similiar words as I finished my last year's review about Söldner: whatever you may think of their game, love it or hate it, but do not judge about the people behind it before you have met them in person. They are a bunch of very, very kind people, being very interested in contact to the players of their game and they will listen to everyone stating his opinion in a polite manner. To Teut, Plex, Festus, Udett, Lordi and "Chris": thank you very much for that hearty welcome at your convention booth! It was a pleasure and honor to meet you (once again).
Concerning the signed copy of Söldner: Secret Wars (the "unpersonalized" one...) I just say: have an eye on WOLFGaming.net and Planet Soldner the next weeks because we'll try that you get the chance to grap that exclusive copy with all the important names written on it!
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